The result is two decent, fragmented games that never really fuse into a great whole. Assassin’s Creed is now trying the same thing, by moving the focus away from land, and providing a pirate’s playground of pillaging, swashbuckling and plundering. Call of Duty has recently tried evading this by taking the series first from WWII to the modern era, then the near future. Unlike something like Grand Theft Auto, which is more like a movie event with anticipation that builds up over years between releases, games like Assassin’s Creed strip away surprise over time by providing the same experience every year. The great danger of an annual series is familiarity.
0 Comments
Leave a Reply. |